X-Sudoku
An X-Sudoku board: the two shaded diagonals must each hold 1–9 as well. The darker centre cell sits on both.
X-Sudoku — also known as Sudoku X, Diagonal Sudoku or X-Factor Sudoku — adds two extra constraints to the Classic puzzle. Same grid, same digits, two more units to satisfy.
The diagonal rules
- All standard Classic rules apply — 1–9 exactly once in every row, column and 3×3 box.
- The two main diagonals (the highlighted “X”) must also each contain the digits 1–9 exactly once.
Which diagonals count is the question people ask most, so to be precise: only the two corner-to-corner diagonals are constrained — top-left to bottom-right, and top-right to bottom-left. Each is nine cells long. Broken diagonals, off-centre diagonals and the short diagonals inside a box are not units and carry no rule at all.
Everything else follows from that. A cell sitting on a diagonal belongs to four units instead of three, the centre cell belongs to five (row, column, box and both diagonals), and a digit repeated on a diagonal is exactly as illegal as one repeated in a row.
The diagonals are constraints, not hints — they do not make the puzzle harder so much as give you extra ways to deduce. Many solvers find X-Sudoku easier than Classic at the same clue count for precisely that reason.
How to play, step by step
- Treat each diagonal as an extra unit. A cell on a diagonal is constrained by its row, its column, its box and the diagonal — four units instead of three.
- Start on the diagonals. Because diagonal cells are the most constrained on the board, that's where Naked and Hidden Singles tend to appear first.
- Watch the centre cell. The exact middle of the grid lies on both diagonals, making it the single most constrained cell of all.
- Use the diagonal for eliminations. Once eight cells of a diagonal are known, the ninth is forced — and that placement often cascades into the surrounding rows, columns and boxes.
Strategy
X-Sudoku rewards diagonal-first thinking. The two extra constraints give you more ways to deduce than Classic, so many solvers find it a fun, slightly different challenge rather than strictly harder. Every Classic technique — naked and hidden singles, naked pairs, X-Wing — works here too; just remember to apply them to the diagonals as well as the rows, columns and boxes. Watch for diagonal pairs, too: a digit confined to just two cells of a diagonal behaves like a pointing pair and can be eliminated from the rest of that diagonal.
Common mistakes
- Dropping the diagonals late in the solve. They are full units — a repeat on a diagonal is just as illegal as a repeat in a row.
- Confusing which diagonals count. Only the two main corner-to-corner diagonals are constrained; the broken or off-centre diagonals are not.
- Forgetting the shared centre. The middle cell lies on both diagonals, so a digit placed there uses up a slot on each.
Best techniques for X-Sudoku
These are the solving techniques that pay off most in X-Sudoku — each links to a full, illustrated guide.
Difficulties & scoring
This type can be played on all five difficulties. The score multiplier for X-Sudoku is ×1.2 — so every point counts for more on this variant. The "normal time" below is tuned for this type.
| Difficulty | Base score | Max (×1.2) | Normal time | Hints |
|---|---|---|---|---|
| easy | 150 | 360 | 6 min | 5 |
| medium | 300 | 720 | 11 min | 4 |
| hard | 600 | 1440 | 17 min | 3 |
| expert | 1000 | 2400 | 22 min | 2 |
| evil | 1500 | 3600 | 33 min | 1 |
How the score is calculated
Your score builds up from 0 as you place correct numbers, up to the full base when the board is finished. Then two bonuses are added:
base × your progress × (1 + combo bonus + time bonus) × 1.2
- Progress: the live score climbs from 0 to the base as the grid fills with correct numbers.
- Combo bonus (up to +50%): keep a clean run for the full bonus. Each error or hint is a combo break that shrinks the bonus — but it never takes Sparks away below the base.
- Time bonus (up to +50%): beat the normal time and you earn extra, proportional to how much faster you were. Finishing slower than normal costs nothing — there is no time penalty.
- The total is multiplied by ×1.2 and never drops below 0.
Coins
The coins you earn reflect your score — the more Sparks, the more coins (about 1 coin for every 45 Sparks, minimum 1). Spend coins in the Shop on hints and Jokers.
Tip: a clean, hint-free solve under the normal time scores the highest. The Daily Challenge is always Classic and fully scored.