An example Entropic Lines puzzle: every three cells in a row on the line hold one low (1–3), one middle (4–6) and one high (7–9) digit — here 1, 5, 9, 3, 7.
Entropic Lines Sudoku splits the digits into three "entropy" groups — low (1, 2, 3), middle (4, 5, 6) and high (7, 8, 9) — and draws lines with one rule: any three cells in a row along the line must come from three different groups. One low, one middle, one high, always, no matter where you look on the line.
The rule: one from each group, every three cells
Slide a window of three cells anywhere along the line: it must contain exactly one low, one middle and one high digit. Below, the colours mark the groups — every run of three (2-5-8, then 5-8-1, then 8-1-4) has one of each.
Low 1–3, middle 4–6, high 7–9: every three-in-a-row has one of each.
A worked example, step by step
Take a line whose first two cells are a 2 and a 5, with the third still empty.
Step 0. First two cells: 2 (low) and 5 (middle).
Step 1 — name the groups. The 2 is a low digit and the 5 is a middle digit. The first three cells must have one from each group, so the two groups already used are low and middle.
Step 2 — the third must be high. The only group left is high, so the third cell must be a 7, 8 or 9 — before any other clue touches it.
Step 2. Low and middle are taken, so the third cell is high: 7, 8 or 9.
The pattern repeats
Because every three-cell window needs all three groups, the groups march in a fixed cycle along the whole line — low, middle, high, low, middle, high, and so on (in whatever order the line starts). So once you know the group of any two adjacent cells, the group of every other cell on the line follows. A long entropic line is one of the most constraining features you can meet.
Solving strategy
- Think in groups first, digits second. Fix the low/middle/high pattern along the line before worrying about exact values.
- Two cells set the cycle. Any two neighbours pin the group of every cell on the line.
- Combine with the grid. Once a cell is limited to one group of three digits, the rows, columns and boxes usually finish the job.
- Feed the grid. Each digit fixed on the line behaves like a given for its row, column and box.
Common mistakes
- Only checking the first three. Every consecutive three must have one of each group, not just the opening trio.
- Mixing up the groups. Low is 1–3, middle 4–6, high 7–9 — a 6 is middle, not high.
- Reading a group as a fixed digit. "High" means 7, 8 or 9 — the exact value still needs the ordinary rules.
- Forgetting ordinary Sudoku. Line cells still can't repeat within a row, column or box.
Can I play it here?
Not yet — Entropic Lines Sudoku isn't one of the puzzle types SudokuStreak generates for now. But you can learn its rules above, and there's plenty here to sink your teeth into meanwhile:
- Browse all the Sudoku variants we do offer.
- Or print free puzzles from the printable PDF page.